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Full ThrottleEarthworks

Motocross

Why A Track Can Look Unreal From The Drone And Feel Wrong To Ride

Photogenic and rideable are two different jobs

Adam Thurrowgood2 min read
Rider mid-air over a shaped jump with the full track layout visible behind

Social media rewards big shapes. A perfect berm and a clean jump face from 40 metres up look like a finished job. Then you ride it and something's off — you're braking where you shouldn't, sitting up mid-section, or fighting the bike into every corner.

The drone flattens the thing that matters

From above you can see shapes, but you can't see timing. You can't see what happens to the front end when the ground changes halfway through a corner, or how much time you get between two features at race pace. That's all felt, not seen.

Common problems that photograph well

  • Corners with a beautiful radius that spit you out facing nothing
  • Jump faces built to look symmetrical instead of built for the approach speed
  • Long straights that make the lap look fast and make it boring
  • Features so close together that only one group of riders can link them
  • Cambers cut for the camera that shed water straight onto the racing line

How to actually judge a track

Ride it. If you can't, watch onboard footage instead of drone footage, and watch a mid-pack rider rather than the fastest bloke there. Where does an average rider stop working with the track and start surviving it? That's your answer.

Why Adam rides what he builds

Twenty-five plus years behind the controls and the handlebars is the whole point of the method. Shapes get checked from the seat during the build, not signed off from a photo afterwards. If a section doesn't feel right on the bike, it changes.

MotocrossAustralia wide
Adam Thurrowgood in Full Throttle Earthworks gear standing in front of a yellow CAT dozer

Co-Founder & Lead Operator

Adam Thurrowgood

Adam has spent 25+ years behind the controls and the handlebars. He designs every Full Throttle Earthworks track himself, from the rider's seat as much as the operator's — around the land, the bikes and the people riding them.

No templates and no copy-paste layouts. If a section doesn't feel right on the bike, it doesn't stay in the ground.

He writes about track building, flow, terrain and what actually changes when you ride what you build.

Full Throttle Earthworks

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